Virtual Reality
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Apple's cutting-edge Vision Pro doesn't need iPhone sales to succeed
Vision Pro sales forecasts are not good barometers of success for a platform we already know will evolve and become pervasive over time.
Apple’s Vision Pro: Will it work for work?
The company’s ‘spatial computing’ device could be the first step on a long journey to the promised land of AR glasses, say analysts. But early-adopter businesses might still find the Vision Pro useful.
How we know that Apple’s Vision Pro means business
Apple’s big announcement was impressive. But what we’ve learned since then points the way to a massive enterprise adoption of spacial computing.
Meta exec: VR meetings will coexist with, not replace, videoconferencing (for now)
Mike LeBeau, founder and product lead for Meta’s Horizon Workrooms, makes the case for VR as the future of team meetings — but admits the user experience is currently lacking.
Apple’s Vision Pro: The pros and cons of head-mounted hardware
The mixed-reality technology Apple showcased last week might be cutting edge, but getting people to wear a Vision Pro might be a hard sell.
What will Apple’s vision for Apple Vision be in 2025?
If the Mac was a bicycle for the mind, Vision could turn out to be the invention of flight.
Apple’s Vision Pro: Can it leap the headset-wearing hurdle?
The company’s take on an augmented reality device involves truly amazing technology. But will people ever get used to wearing it on their face?
With Vision Pro, Apple shows computing's future. But who's it for?
Apple on Monday finally unveiled its long-awaited mixed-reality headset, the Vision Pro, showcasing futuristic technology, but leaving unclear an important question: Who's going to use it?
WWDC: Morgan Stanley says December launch for Apple Reality
Morgan Stanley analyst Erik Woodring’s sources within the Apple supply chain say the $3,000 devices won’t ship in quantity until fall.
Nvidia Neuralangelo: A faster path to the industrial metaverse
Turning 2D video clips into 3D structures and objects, this tool with a tongue-twisting name promises to speed up the duplication of real objects in a virtual environment.
Who wants a regular laptop with a 100-in. screen?
The augmented reality PC is finally here. Though the PC is real, the display is virtual — even Apple might make one!
WWDC: Apple gets back to the Mac in PC sales attack
In a mixed-up reality, Apple hopes to boost Mac sales with new models designed to reflect the excitement over its AR news at WWDC.
The metaverse: Not dead yet
Two years ago, the metaverse was hyped as the Next Big Thing in tech. Nowadays, Generative AI has grabbed all the headlines. But don’t count out the concept of interconnected virtual worlds just yet.
What we (think) we know about the Apple Reality headset
It's the first significant new product from the company in some time, so interest in these new systems is likely to be high.
Microsoft advances mixed-reality plans with Teams avatars, Mesh update
Though generative AI was the main focus at Build this year, Microsoft is still working on a 'metaverse’ for the workplace.
Why Apple's iOS 16.6 upgrade will be talk of the town
iMessage Contact Key Verification is expected in iOS 16.6, which should arrive around WWDC, setting the scene for new product launches at the show.
Q&A: What VRdirect's Rolf Illenberger expects from Apple Reality
Ignore the negativity that breaks out before every major Apple product introduction. This is what VR professionals think is coming.
Are Apple’s upcoming AR glasses already obsolete?
It’s becoming clear that the future of augmenting reality is AI. Do we even really need the glasses?
Apple Reality tidbits continue to leak — is the product really ready?
For most business leaders, it’s unfortunate when product news leaks ahead of time. But when secrets shared to a hand-picked cohort of senior managers leak, it shows something is wrong.
Google kills Glass Enterprise, but big tech's AR dreams live on
Google Glass generated curiosity, not widespread acceptance — but that isn't stopping Google and its rivals from developing other augmented reality (AR) and virtual reality (VR) products.